Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People Like You Are Taking Back an Art Form
As Scott McCloud did for graphic fiction in Understanding Comics, pixel-provacateur Anthropy in Rise of the Videogame Zinesters launches the first intergalactic offensive against the corporate systems of production, condescending media coverage, and pervasive "gamer" culture of privilege and misogyny that has so far obscured the potential of what could be the defining cultural medium of a new millennium: games.
Rise of the Videogame Zinesters shows us why digital games have the potential to impact our culture in new, surprising, and vital ways, and how people like us—including and especially non-programmers, activists, and everyone outside the cultural mainstream—can take the leap from player to creator and join the coming aesthetic revolution.
"Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra
"These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity." —Ian Bogost, director of the Graduate Program in Digital Media, Georgia Institute of Technology
"Rise of the Videogame Zinesters is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative
"Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life … If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future." —Greg Costikyan, author of I Have No Mouth and I Must Design
"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter"
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com
About Anna Anthropy
ANNA ANTHROPY is a prolific game developer and critic and is the creator of Calamity Annie, Mighty Jill Off, and Lesbian Spider Queens of Mars among many other games, which are available on her website, www.auntiepixelante.com. She lives in Oakland, California, with her pet girlmonster and two lovely cats.